Mutated Dazing Shot / Puncture
Info
Mutated Dazing Shot is a basic two-handed Ranged ability. It is purchased with 63,000,000 shattered anima from the Shattered Worlds minigame as a package along with the Salt the wound ability. It replaces Dazing Shot when unlocked. It deals 31.4-157% ability damage, reduces the target's hit chance for their next attack by 10%, and applies the Puncture effect. Purchasing the unlock requires level 60 Ranged, but the actual requirement for using the ability remains at level 8 Ranged.
In a Free-to-play world, Mutated Dazing Shot reverts to the normal Dazing Shot.
Puncture
Puncture applies a stack to the target that lasts 9 seconds and a bleed that hits 4 times, dealing damage every 1.8 seconds. Over this full duration, Puncture will deal 5.8-7.2% ability damage per stack (or 58-72% ability damage at 10 stacks). The hits are distributed as 7/15, 5/15, 2/15, and 1/15 of the total. If Puncture is already on the target, a stack is added (with a maximum of 10) and the bleed is reset.
If players with different ability damage values renew Puncture, the bleed damage will slowly adjust to match the average ability damage. In this way, a ranger with weaker weaponry can help sustain a Puncture effect without contributing more damage than their gear would normally allow.
Reapplying Puncture, or using Salt the Wound, will result in the stack duration being reset to 9 seconds, and the bleed damage resetting to its highest hit. If Mutated Dazing Shot or Salt the Wound misses the target (splashes), the duration is still refreshed, but it is only increased with a successful hit of Mutated Dazing Shot.
Puncture stacks can increase up to 10 on the target, but all stacks will be removed if Puncture is not renewed within the 9 seconds. Any player that hits the target with Mutated Dazing Shot or Salt the Wound can renew the stacks and bleed.
In PvP situations, Freedom will clear every stack of Puncture.
Side effects
Despite the hitsplat colour, Puncture's damage is normally not considered to come from any particular player. Therefore:
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Aftershock does not count its damage.
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Soul Split does not heal from its damage.
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Araxxor does not reflect its damage, although Mirrorback spiders will (this is currently a glitch).
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Personal damage multipliers (like the Scrimshaw of Cruelty [source needed]) do not increase its damage.
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Bleed damage does not contribute toward combat XP gain.
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Bleed damage does not contribute toward personal damage tracked in Challenge gems, Dwarven challenge barrels, RuneMetrics, or Shattered Worlds.
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Unlike other bleeds, Nex's blood phase does not heal from Puncture's damage.