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Auras

Vampyrism: Healing aura.

It enables the player to gain life points equal to 5% of any damage they deal. The heal currently caps at 50 life points per hit. The effect stacks with Soul Split and Scrimshaw of vampyrism. It's a cheap and versatile aura great for if you need a bit of extra sustain and heal. 

Penance: Prayer restore aura.

Restores Prayer for all damage you take. This includes recoil from Tendril abilities and Onslaught. Being hit with typeless damage restores prayer aswell. Penance is very useful for camping low-level bosses and/or tanking with a spirit shield.

Inspiration: Adrenaline aura.

Gives 0.5% adrenaline per hitsplat. Though it seems small, it’s still one of the best auras for instances where you have 100% accuracy, especially considering it works on individual bleed/channelled hit.

Equilibrium: Damage aura.

Stabilises your average damage by reducing your max hit and increasing your minimum hit. Very niche, only decent for bosses like Legiones and Kalphite King.

Supreme Brawler: Melee accuracy.

Raises your Melee accuracy by 10%. This makes it second best-in-slot for instances where you would use Melee, like Rise of the Six, Araxxor, Yakamaru, and low-enrage Telos.

Supreme Sharpshooter: Ranged accuracy.

Raises your Ranged accuracy by 10%. This makes it second best-in-slot for instances where you would use Ranged, like Nex, Vorago, Rise of the Six, Araxxor, and Raids.

Supreme Runic Accuracy: Magic accuracy.

Raises your Magic accuracy by 10%. This makes it second best-in-slot for instances where you use Magic, like Vorago, Rise of the Six, Raids, and Telos.

Berserker/Reckless/Maniacal: Melee/ranged/magic accuracy + damage.

Boosts your Melee/Ranged/Magic (respectively) accuracy and damage by 10% while increasing damage taken by 15%. These are the absolute best auras to use, but they take a great amount of skill to use without needing to go through even more supplies. They also last shorter and carry a higher cooldown than basic accuracy auras.

Dark Magic: Bleed aura.

Has a chance of inflicting a bleed on the target that scales with your Strength/Ranged/Magic level. Very good for targets with high LP, but still not as good as accuracy boosting auras without 100% accuracy, although damage is independent of having 1h or 2h/dual wield so it has a niche when tanking. Gets the best use at GWD2 bosses, although as a backup aura it’s good at Vorago, Raids, and Telos.

Supreme Invigorate: Adrenaline aura/ultimate aura.

Saves 10% adrenaline per use of an ultimate. This makes it an okay back-up aura if using Ranged/Magic, as it still allows for double Snapshot and Wild Magic under Death’s Swiftness/Sunshine without Planted Feet. It’s also a pretty decent tanking aura in general due to more adrenaline left over from Immortality/Barricade/Rejuvenate.

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