Bladed Dive
Info
Bladed Dive is a basic Attack ability that requires 65 Attack and dual wielded melee weapons to use. It is unlocked from the Shattered Worlds reward shop for 63,000,000 shattered anima.
Unlike other abilities, Bladed Dive is not activated as soon as its keybind is pressed. Instead, pressing its keybind or clicking its icon from the ability book or action bar causes the mouse cursor to be replaced by the Bladed Dive icon. When the player then clicks on a game square, the ability causes the player to leap towards the specified location, dealing 25%-125% ability damage to enemies within a 3x3 area of the selected tile as long as there are no obstacles between the player and the chosen tile. Choosing an attackable target instead of an empty tile instead results in the player landing next to the target rather than on the same tile as the target. Pressing the escape key before selecting a location cancels Bladed Dive.
Usage
Bladed Dive may be used outside of the global cooldown. If used this way, it deals no damage and generates no adrenaline. Using Bladed Dive in this manner does not trigger Impatient. If any target dies within 6 seconds after Bladed Dive damaging them, the ability's cooldown is reset, immediately allowing Bladed Dive to be used again.
As with Barge, Surge, and Escape, this ability is affected by the Mobile perk, bringing the cooldown and possible adrenaline gain down to 10 seconds and 0% respectively.
It has the same base damage as Barge, another movement-based melee ability. Like Surge, Bladed Dive has a range of 10 game squares, but can be used to travel at any angle, not just along straight lines and diagonals. Bladed Dive does not share a cooldown with any other ability if used outside of the Wilderness or other PvP enabled areas but shares cooldowns with Surge and Escape if used inside of them, with the exception of Supply runs.
Skilling/Mobility
All hatchets and pickaxes, as well as the (enhanced) Yaktwee stick, are all considered to be melee weapons. Therefore, it is possible to equip one with an augmented off-hand melee weapon with the Mobile perk, freeing up armour slots for skilling outfits. This also reduces the cooldown of Surge and Bladed Dive. Furthermore, because of the aforementioned cooldown reduction, these two abilities can be used near-seamlessly in tandem with each other to maximise speed while moving between skilling nodes, such as reaching the Mage of Zamorak while crafting runes through the Abyss.