Combat Triangle
Intro
The combat triangle is a combat system so that each class (either warrior, mage, or ranger) is very effective against one other class and weak against another. Below you can see an image showing the combat triangle, where the arrows indicate which class is effective against the other.
-
Mages are effective against warriors and weak against rangers.
-
Rangers are effective against mages and weak against warriors.
-
Warriors are effective against rangers and weak against mages.
The reasons for this is the armour for each class wears while fighting. Warriors armour has a high ranged defence, but conducts magic and has a very low defence against it while hitting well on rangers leather. Rangers leather armour has high magic defence, but fairly low defence against melee weapons while hitting well on mages robes. Finally, mages have low defence to range but are very effective against melee armour.
USAGE
Making use of the combat triangle can help you win fights against other players and monsters all the easier.
PVP
In player vs. player combat, such as during Castle Wars or Clan Wars, each class has an advantage against one other. You can make use of this by making sure that when fighting a certain class, you will be of the combat type that has the advantage. For example, when fighting a ranger, you would prefer to be meleeing. But when fighting mages, ranging is preferable. Mages and rangers also have advantages against melee by being able to attack from a distance and use obstacles: use this to your advantage. In addition, mages can use holding spells such as Ice Spells from the Ancient Magic spellbook or binding spells to keep warriors away from them while still dealing damage. However, an advantage given to warriors is that their armour has the highest overall defence against melee and ranged, so they have the highest staying power of any of the classes. This is especially vital in large team formations.
PVM
Against monsters, the combat triangle is usually more simple. Inspecting your opponent will reveal its combat weakness. Choose your attack style and weapon accordingly.
-
Weakness against magic has spell types air, water, earth and fire.
-
Weakness against ranged has ammo types arrows, bolts and throwing weapons.
-
Weakness against melee has styles slashing, stabbing and crushing.
Some monsters are equally weak against all attack styles. Those will show their weakness as 'None' on the combat interface.
Hybrid
Against monsters, hybriding is often not needed but can help if you wanna do slayer and don't wanna switch all your gear. However, against some boss monsters, hybriding your equipment helps if the monster uses two or more forms of attacks. For example, if a monster used all forms of combat (ranged, melee, and magic) it's probably best to bring hybrid equipment. You will likely pray against one attack, in this example, you will pray protect from melee, so only ranged and magic will be hitting you. The most used setup, in this case, will often have melee armour in all spots, except most people will use a piece of ranged armour in either the torso or leg slot so that you have both some magic defence and high ranged defence so that you will suffer the least damage possible. Places like Dagganoth Kings Kalphite Queen and Kalphite King are good places to use hybrid armor.